Clockwork

Safety on the Set

The problem of long hours and worker safety is perhaps as old as the industry. Despite greater awareness, education, and various cautionary measures, it remains a complex, hard to solve issue.

The Industry / Technology

Articles on creative issues and new technology in features, television and new media.

Fall 2012
48 Frames Per Second

With The Hobbit trilogy Peter Jackson will introduce audiences to a 3-D film shot at 48 FPS. Depending on the response, it could open a whole new dimension for directors.

DGA Quarterly Summer 2012 New Media
Summer 2012
New Media

Jon Avnet and Rodrigo Garcia's new Internet Channel WIGS is creating Web content for the female audience.

DGA Quarterly Summer 2011 The Industry
Summer 2011
The Industry

When pay cable TV was in its infancy, the Directors Guild stood up to HBO, and after an eight-year battle, secured the creative and economic benefits members enjoy today.

Fall 2010
Apps for Filmmakers

New apps for the iPhone and iPad designed for filmmakers.

Summer 2010
Safety on the Set

The problem of long hours and worker safety is perhaps as old as the industry. Despite greater awareness, education, and various cautionary measures, it remains a complex, hard to solve issue.

Summer 2010
Creating 3D Television

Manufacturers are marketing 3D TV sets in hopes that content will follow. In the meantime, directors are learning the ropes with sports and live concerts.

Spring 2010
Marketing Movies

After working on a film for years, the last hurdle for directors is selling it to an audience. But sometimes that’s a process they have to fight to be a part of.

Spring 2010
From PC to TV

More and more new devices are speeding the movement of content from your computer to your TV set. Has the wave of the future finally arrived?

DGAQ Technology - Hot Digital Cameras
Winter 2010
Digital Cameras

Panavision's Genesis and the independently made RED ONE are two of the hottest digital cameras around. We asked directors about the pros and cons of each.

Fall 2009
Previsualization Technology

Previsualization is becoming an increasingly valuable tool for directors on large-scale films. But could it also benefit indie directors?

DGA Quarterly Winter 2008 Industry Webisodes
Winter 2009
Webisodes

Directors are having fun creating content for the web-but are they making any money? Five Guild members relate their experiences.

DGA Quarterly Fall 2008 The Industry
Fall 2008
Indie Cutbacks

Cutbacks and a shrinking market have left the indie world in a quandary. So what's a director to do?

DGA Quarterly Magazine Summer 2008 The Industry
Summer 2008
Luxury Movie Theaters

New luxury theaters are featuring high-end amenities. But does this enhance or detract from the moviegoing experience?

DGA Quarterly Winter 2007-08 Industry
Winter 2007/2008
Computer to Television

Eventually we will be able to connect our computer to our TV, but not just yet.

DGA Quarterly Fall 2007 Indie Think Tank
Fall 2007
Independent Directors and New Media

The Think Tank of the Independent Directors Committee is asking big questions about how indie directors can reach an audience in the Web 2.0 era.

DGA Quarterly Fall 2007 Industry
Fall 2007
Film and TV on the Internet

Content is booming on the Internet almost daily. In our ongoing look at developments in new technology, we sort out some of the ways film and TV are reaching a new audience.

DGA Quarterly Summer 2007
Summer 2007
3-D Movies

3-D is roaring back-and it's not the clunky, campy version from the '50s. With new technology, 3-D is becoming a serious tool for filmmakers.

DGA Quarterly Summer 2007
Summer 2007
New Technology

Everything you wanted to know but were afraid to ask. In the first of an ongoing series we break down changes in entertainment and the way film and TV will be delivered.

DGA Quarterly Spring 2007 Save the Day
Spring 2007
Film Preservation in the Digital Age

Film preservation used to be for old films. Not anymore. In the digital age, directors need to take responsibility for saving their own work.

DGA Quarterly Spring 2007 Industry
Spring 2007
The Cannes Film Festival

The Cannes Film Festival, celebrating its 60th anniversary, has long been friendly turf for American directors.

DGA Quarterly Winter 2006 Industry
Winter 2006
Working in a New Medium

As technological changes go, nothing can top the advent of television. Here's what it was like for its early directors.

DGA Quarterly Magazine Fall 2006 The Industry
Fall 2006
HD-DVD vs. Blu-Ray

HD-DVD and Blu-ray may be battling it out for years for a share of the high-definition DVD market.

DGA Quarterly Magazine Summer 2006 The Industry
Summer 2006
Digital Exhibition

After years of wrangling, digital exhibition is about to arrive. Is it the biggest thing since talkies?

DGA Quarterly Spring 2006 Documentaries
Spring 2006
Documentaries and DV

These are not your father's documentaries. Digital technology has revolutionized the form and content of non-fiction films. But does that make them better?

DGA Magazine July 2004
DGA Responds to the Controversy

The DGA addresses the controversy surrounding smoking in the movies.

DGA Magazine February 2004

A big-budget adventure film, such as Around the World in 80 Days, can have hundreds of visual effects shots. Using this as an example, we explore managing the production of VFX work.

DGA Magazine February 2004

In addition to providing artistic recognition for exemplary work, possessory credits in filmmaking are branding and marketing tools that are individually negotiated by the director with the company producing the film.

DGA Magazine January 2004

Distribution of one's film comes up time and again as a concern for the independent filmmaker. Here is one expert's perspective on approaches to consider when thinking through different options.

DGA Magazine January 2004

In New York, the DGA is actively seeking to erase the enormous myth of the Big Apple being rotten for filmmakers. That's just not so, say veteran feature and television directors who regularly shoot here.

DGA Magazine January 2003

At a DGA seminar, the fastest growing editing system, Apple's Final Cut Pro, was explained, for those interested in learning about making the change from Avid to a cheaper, and, in some cases, more flexible system.